CS:GO meets Overwatch meets League of Legends.
Previously known as Project A, Valorant is Riot Games' newest creation; a 5v5 character-based tactical shooter. During the 10th anniversary of League of Legends, we got a first look at 'Project A'.
Imagine this: tactical shooter meets hypernatural powers. Everyone’s got guns and a unique set of abilities, so how do you beat someone with the speed of wind? Use your own moves to outplay them and beat them to the shot.
After a successful decade with League of Legends, it seems that Riot has learned from said success and will incorporate its lessons within Valorant. For one, they mention the use of 128-tick servers. To explain in a quick sentence, ticks are the number of times that your game sends updates to the connected server over a one-second period. The higher the tick rate, the more precise your game will be.
Next, Riot mentions that it is aiming for the game to be playable with at least 30 frames per second on most low-end computers (even older devices). For current-day gaming rigs, it aims to support 60 to 144 frames per second. As a last mention, the developer explains that they have a "commitment to anti-cheat from day one".
Their official page currently does not offer any more details than that, however, we are very curious to see what becomes of this title and we have our eye out for Summer 2020, which is the mentioned date on the website. Whether it's a release date or a date for open beta access is currently not known.